Professional daydreamer.
A warm welcome to my page!
My passion for designing cars and robots began in childhood with paper sketches. To make my projects more real and detailed, I moved into 3D. After studying architecture, I joined the gamedev industry and have been working with the team at 4A Games since early 2020. I can handle the full creation process, from the first concept sketch to the final game-ready asset with UVs and textures.
While my love for design is broad — from graphic and industrial design to military hardware — my true expertise lies in creating grounded, hard-surface sci-fi assets combining all that. I have a special passion for designing vehicles, weapons, robots, drones, and exoskeletons that feel both imaginative and tangible.
For me, the most exciting challenge is taking on a complex design, infusing it with realistic engineering logic, and ensuring it works seamlessly within the game world, aligns with the art direction, and looks absolutely stunning.
Skills:
Concept Design
3D Modeling
Hard Surface Modeling
UV-mapping
Baking
PBR Texturing
Rendering
Thanks for reading, and feel free to reach out!
Led the development of modular exoskeletons. Delivered
full-cycle AAA exoskeletons, weapons, weapon
attachments and hard surface assets — from concept to
game-ready assets