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Anton Khondoker
Anton Khondoker
Concept Designer | Hard surface modeler
Kyiv, Ukraine

Summary

Professional daydreamer.

A warm welcome to my page!

My passion for designing cars and robots began in childhood with paper sketches. To make my projects more real and detailed, I moved into 3D. After studying architecture, I joined the gamedev industry and have been working with the team at 4A Games since early 2020. I can handle the full creation process, from the first concept sketch to the final game-ready asset with UVs and textures.

While my love for design is broad — from graphic and industrial design to military hardware — my true expertise lies in creating grounded, hard-surface sci-fi assets combining all that. I have a special passion for designing vehicles, weapons, robots, drones, and exoskeletons that feel both imaginative and tangible.

For me, the most exciting challenge is taking on a complex design, infusing it with realistic engineering logic, and ensuring it works seamlessly within the game world, aligns with the art direction, and looks absolutely stunning.

Skills:

Concept Design
3D Modeling
Hard Surface Modeling
UV-mapping
Baking
PBR Texturing
Rendering

Thanks for reading, and feel free to reach out!

Skills

3D ModelingConcept DesignHard Surface ModelingPBR TexturingLighting3D Visualization

Software proficiency

3ds Max
3ds Max
Fusion 360
Fusion 360
RizomUV
RizomUV
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Corona Renderer
Corona Renderer
Marvelous Designer
Marvelous Designer
Substance 3D Designer
Substance 3D Designer
V-Ray
V-Ray
AutoCAD
AutoCAD
UVLayout
UVLayout

Productions

    • Video Game
      Battlefield 6
    • Year
      2025
    • Role
      Concept Artist
    • Company
      Room 8
    • Video Game
      Apex Legends
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Room 8
    • Video Game
      La Quimera
    • Year
      2025
    • Role
      Hardsurface Artist
    • Company
      Reburn

Experience

  • Concept Artist at ROOM 8 STUDIO
    April 2025 - Present

  • Hardsurface Full Cycle Artist at 4A Games
    Kyiv
    March 2020 - February 2025

    Led the development of modular exoskeletons. Delivered

    full-cycle AAA exoskeletons, weapons, weapon

    attachments and hard surface assets — from concept to

    game-ready assets

  • Freelance Hard surface Concert Artist at Lilith Games
    July 2021 - December 2021